A few weeks back we played our first 2018 campaign game of Ghost Archipelago. Five of our regular group were able play. Since this was the initial game, the scenario was a straight up treasure grab. We placed treasures and then drew for starting positions. Additional information about the set-up and another game report can be found here: Ghost Archipelago Campaign '18, Game 1.
Skorri Drakenberg observes the ocean swells as his ship gracefully sails towards a distant island. Could it be true? Have the islands of the Ghost Archipelago returned? Or is this just another wild goose chase? The Lost Isles have been the topic of speculation for many years. False sighting arise every 10 years of so, sending adventurers, freebooters, fortune hunters and heritors sailing the ocean in hope of finding riches and the infamous Crystal Pool.
|A view of the table|
|Meet the Crew|
|Another view of the table|
|The duckmen move forward|
|A tikki statue and a hidden treasure chest|
The duckmen moved closer to the river's edge, heading towards the fallen statue. Skorri closed his eyes and he called forth one of his abilities. He could feel the energy surge through his body; along with the usual twinge of pain. He quickly moved forward in a blur and snatched the chest from under the feet of a fallen statue (Successfully triggered Surge to move twice and pick up the treasure). He then quickly ducked as an arrow came flying his way.
|Skorri claims a treasure|
|Tiefer and Wu move forward to contest a treasure|
|Hat Chet dives in to recover a treasure|
Kukala had moved forward and spotted movement through the brush. He notched an arrow, aimed, and let it fly. The arrow struck a duckman but didn't take it out action. He then noticed Tiefer take another arrow and drop into the vegetation. Kukala didn't see him get back up.
The sky was starting to darken, unusual for the time of day. There must be some sorcery at play. The weather would reduce visibility making it harder to spot targets but would also provide cover from arrows.
|Skorri easily takes down a duckman|
Anenome cast Amphibious on Hat Chet. It was just in time as carrying the treasure would have made for a harder swim check. With the amphibious ability, Hat Chet easily made it out of the deep pool and moved into cover. Kukala takes careful aim at the Duck Warden peering out from some palm fronds. The arrow flew straight and impacted with a cloud of feathers (5 points of damage). That made him duck (pun intended).
|Blue Boy climbing the lookout tower|
|Some of the other heritors' crews|
|Some heavy casualties were incurred by the other heritors|
The duckmen that took out Wu was attempting to make off with a treasure. Anemone cast Wrath of Water but only by straining so hard that blood oozed from her ears (pushed the spell for 5 points of damage). Unfortunately that was the only damage the spell caused as the duckman was not harmed (water off a duck's back and all that stuff....).
Over at the old lookout tower, Blue Boy dropped the treasure to Chen Lee and began to climb down. Chen Lee picked it up and began to fall back. Once he had climbed down, Blue Boy followed him.
|Chen Lee picks up the dropped treasure|
Seeing that his crew had collected three treasures, Skorri calls for them to withdraw. Anemone pauses to cast Wrath of Water one last time. With the sky being so overcast, she could just barely make out her target dashing through the trees. She called forth to the river to reach out and smite the duckman but the fumbled her casting. Kukala pauses beside Anemone to take a final shoot. The reduced visibility and the vegetation once again causes his shot to fly wide of his target. With a sigh, Kukala watches as the duckman, and the treasure, fades out sight. Disappointed in himself, he slowly turns to head towards the beach. As the crew is withdrawing, Anemone manages to cast Amphibious on two more of the crew just in case it is needed.
All things considered, Skorri was extremely pleased with the performance of his crew. Sure the bowmen could have hit more targets and Anemone could have had better luck with her casting - but he did end up securing three treasures. Back aboard his ship, Skorri examines the day's take. The treasure chest he had found under the idol did indeed contain a map stone - just nine more to collect. Chen Lee's treasure contained 10 gold coins and a sword that glowed with magic energy (Magic hand weapon +1 Fight which Skorri claimed for himself). Hat Chet's treasure contained 10 gold coins and a potion - Water of Life.
Fortunately for Skorri, Tiefer recovers with no negative effects. With only 20 gold, it'll take a while to amass the necessary payment to head back to port to recruit another specialist. Crewman Wu also managed to recover. Skorri garnered 185 experience points while Anemone managed to gain 120.
A great first game. Ghost Archipelago plays much differently then Frostgrave. It seems to have a much more combat focus - both melee and ranged. Only time will tell if this is really true.