The second installment of our 2018 Ghost Archipelago game was played on an 8'x3' table, with three Central Treasures evenly spaced along the center line of the table. We had all seven players for this game.
I was lucky enough to draw for first pick of starting locations and choose a corner position to give me one safe flank. Directly across from me and a bit to the right was the Heritor, Heritor, Herndon, and his Wave Warden;. to my left was Lady Katheryne and her Storm Warden; and to my front left was Lord Fortrywn and his Vine Warden. You can read Lord Fortywn's version of events here: Ghost Archipelago Campaign '18, Game 2: The X's Mark the Spots
Skorri Drakenberg stood on the quarterdeck of his current sailing vessel, the Yacht Sea. The old dhow had sailed a lot of miles but was still seaworthy, and suited his purposes - for now. He was surveying a small island that some of the local tribal natives claimed held a mystical pool near a small temple. The story did not match with any of his ancient maps. Maps that had been handed down from one Drakenberg to another for several hundred years. Regardless, he knew he had to land and check out the story. Of course the other ships heading towards the island meant there must be some truth to the natives tale, at least that is what he told himself. Skorri yelled to the shipmaster, "Make preparations to anchor."
|A view of the table|
|An old overgrown temple|
|Hat Chet secures a treasure|
|A treasure chest hidden on an old statue|
The skies start to darken as clouds move in. It was clear a minute ago. Must be a Storm Warden nearby. (Heritor Gregorious' Warden cast Storm Call)
|Skorri moves forward with Blue Boy|
Following Skorri's command, Tiefer heads over to the statue. He starts to climb up mumbling to himself the entire time. He easily reaches the treasure chest. After a few minutes of clearing spider webs, he places it in his pack and starts to climb down. Once down he heads to the rendezvous point. Over near Skorri, Blue Boy shimmies up a small tower. Halfway up he is struck by an arrow and falls to the ground, knocked unconscious.
|Blue Boy climbs up an old tower|
|Blue Boy falls from an old tower|
In an attempt to hinder the other crews that are searching through the jungle, Anemone let out a huge yell, “Aah-eeh-ah-eeh-aaaaaah-eeh-ah-eeh-aaaaah!” (successfully casts Beast Cry). Visibility continues to worsen as the storm clouds thicken.
Shortly after Skorri picked up the urn, one of Lord Fortrywn's crew-women ran into the hut, skidding to a halt when she saw him standing there. Surprised as he was with her brashness, he calmly pulls out his bow and takes a snap shot at her but the arrow flies wide of its mark. Being a gentlemen, Skorri decides to spare her life. He salutes and says "This is your lucky day" and jumps through the window, the treasure firmly tucked under his arm.
|Skorri meets a member of Fortywn's crew|
|Skorri decides to spare her life and jumps out a window|
|The young crew-women has other ideas - like getting knocked out|
|Two more of Fortywn's crew challenge Skorri for his treasure|
|One of Herndon's crew members goes down under a hail of arrows|
|Herndon's crew pasy dearly to obtain the central treasure|
|A potion of alertness - Skorri never goes adventuring without it|
On a side note, Anemone's Beast Cry brought in a Cortiki and 2 tribal warriors directly behind Robin Duck's merry men (or merry ducks). They had fun playing with him.
|Wu gains the top of the tower and grabs the treasure|
|Wu gets hit, falls, and drops the treasure|
|"SNAKE" cried Chen Lee just before he has his breakfast squeezed out of him|
|Skorri Surges to get two attacks on the snake, taking it out|
|The victory pose|
Back on board the dhow, Skorris takes inventory of the day's efforts. The haul was four normal treasures: 115 gold coins, some Scalegrass, a hand weapon +1 damage, and a superior hand weapon +1 fight. Skorri gained 215 experience and Anemone pulled in 130 experience.
The archery shoot out with Herndon's crew was mostly just a lot of failed die rolls. Skorri lost two crewmen to Herdon's crew. Herndon lost two crewmen to Skorri's crew and one to a skeleton - but he made off with the central treasure. The cover provided by his vine warden's Brambles kept me from wanting to make a run for it myself; but Skorri still managed to obtain four treasures. The warden cast Amphibious on most of the crew throughout the game even though it provided no real advantage (except for experience points).
Overall a great game, made better by having everyone in attendance.