A week or two ago we played the twelfth and final game of the 2017 Frostgrave Campaign. Unfortunately, only five of the players were able to make it, but we had cookies, coffee, and some small gifts.
|A view of the set-up|
|Jolly St Nick stuck on top of a ruined tower|
|Mrs. St Nick on top of some ruins|
|One of the groups of goblins looking for presents|
Nigel rushed into the study, "Master Bemis have you heard? St Nick's sleigh has crashed somewhere in Felstad. Rumor has the crash site near the goblin territory. Some of the wizards are hastily preparing to go out and salvage whatever they can. Should I alert the lads?" "Yes Nigel, please prepare to go at first light" replied Bemis as he rose from his reading chair, Agarn and I will start our preparations as well."
Bemis and Agarn retired to the laboratory where they both were able to brew potions - Invisibility and Teleportation. They then entered the scriptorium and prepared two scrolls - Drain Word and Awareness. With that completed, they both retired to get a bit of rest before the morning's exertions.
|Gru and his yellow creatures|
Bemis guided the party unerringly towards their destination. As they got closer, things took on a more serious note. The friendly banter died off as everyone was on alert, both for other warbands searching the ruins as well wandering creatures. Slowly creeping up behind a small ruined house, Bemis and Nigel spread out the warband using well rehearsed hand and arm signals. Settling down, the sounds of other parties moving around the ruins could be detected. Bemis could detect the slightly nauseating tint of necromantic magic which portent the presence of Missy and her evil undead worshipping followers. Far off in the distance, flashes of yellow could be seen darting among the ruins - Gru's odd minions were also in attendance. Bemis knew Quail was out today even though he couldn't detect her warband.
|The goblins have collected a present|
Bemis cast Telekinesis on a package laying on the second story of a nearby ruin and managed to draw it closer to his warband. Shadow and Hatch move forward to retrieve it. Likewise, Agarn sees the package Bemis had pointed to and successfully casts Telekinesis to pull it off the goblin sled. Kleppo immediately dashes forward and picks it up.
|9Toe teleports to the top of a nearby tower|
|9Toe takes a tumble|
Bemis turns and with a speed that defies his age, thrusts his sword out and neatly skewers the rat in mid leap. He then moves towards Piko to assist him with the wolf. With Bemis' assistance, Piko is able to defeat the wolf.
|Bemis aids Piko in fighting a wolf|
|Vale climbs up a ruined tower|
As they reached the package, Shadow and Hatch are each attacked by goblins. Hatch, trying to guard a package, manages to successfully fight off and damage a goblin. Shadow is not so lucky. The goblin swings his club and bonks him hard on the head. Shadow drops to the ground, never to rise again. Hatch suddenly finds himself facing off against both goblins. One goblin feinted towards his right side. As Hatch blocked the attack with his dagger, the other goblin smashed him in the head. The two goblins gleefully ran to the package to claim it.
Bemis had observed the goblins abusing his warband members. He reaches down and grabs a large rock. Quickly enchanting it, he hurls it towards the two goblins (Bemis cast Grenade). With a loud bang, the rock impacts a goblin, immediately killing it. Fragments injure the other goblin. Agarn again casts Fog to block the line of sight of other goblins as well members of Missy's evil necromantic warband.
|Bemis cast a Grenade on the goblins|
|Diesel uses his Horn of Hellfire to take out a goblin|
|Vale finds a treasure at the top of the tower|
The return trip was uneventful. All the warband was in good cheer despite the loss of Shadow VIII. 9Toe and Hatch were slowly recovering even though they were both a bit groggy. It would be nice to get back to the warmth of the library - and a pinto of beer or two.
Bemis had hardly made it back to his library when he received word that his fellow sigilist, Quail, had been cut down during the fighting that day. Taking Nigel along, he quickly hurried over to Quail's base to check on her condition. To his relief, Quail had only taken a hard knock and seemed to be okay. "Quail, my old friend, it may be time for two old codgers like us to retire from adventuring." After a quick cup of tea, Bemis bid her farewell, with a promise to write to her at her university post.
As for Bemis, he intends to remain in his library near Felstad for a while longer. The old library still has quite a few tomes and scrolls yet to be examined. Nigel was planning to hang around as well; for the time being. Agarn and the rest of the warband decided they would head to warmer environs. Rumor has it there is adventuring to be had sailing some ancient islands - for those brave enough to try it.
|End of game photo op|
Another great game to close out the 2017 campaign season. The loot turned out to be 230 gold, 2 grimoires, and 7 scrolls. For experience, Bemis received 420 and Nigel a mere 20. With this, Bemis ends the campaign at the grand level of 50 and Nigel ends at level 4.
After the game, we exchanged gifts based on how many treasures each player obtained during the game. I received a couple of miniatures and a pot of Nuln's Oil wash. We then ate some lunch and set-up to play a test game of Ghost Archipelago. It was the first time any of us had actually played the rules. Unfortunately I did not record the events of that game nor did I capture any pictures - was too caught up trying to learn the new rules (fortunately there are not that many differences). The Heritors play completely different than the FG wizards. I think they will prove to be extremely interesting to learn to play. We all enjoyed the game and look forward to using GA for the 2018 campaign.
For those who have read my posts - Thanks. I hope you have found them to be entertaining.
Have a great holiday season and tune in next year for more adventures.