Last month we played game 9 of this year's campaign, the Dark Cauldron scenario from the Thaw of the Lich Lord. You can find Quail's report here The Dark Cauldron.
We only had six of our regular players available so that meant there would be three cauldrons along the centerline of the table.
|A view of the table|
|One of the three cauldrons|
|Another view of the table|
"Hey boss, looks like everyone is preparing to enter the ruins tomorrow in an attempt to counter the Lich Lord's activities. Are we going in too?" asked Nigel. Bemis looked up thoughtfully from the arcane tome he was reading. "Yes, I think it is best if we do. An evil stench is falling over the area. Get the lads prepared to move out early in the morning." he replied.
Taking a sip of tea, Bemis pondered the reports he had been hearing. Random disappearances, graves being robbed of corpses, and a persistent and reoccurring mist had him worried what it all might mean. Finishing his tea, he called out to Agarn to join him in the workshop.
|The Revealed Secret|
|Bemis and the Lads|
|Nigel casts Fog|
Agarn attempted to cast Drain Word but really stumbled on the incantation. He quickly unrolls a scroll to complete the casting - Drain Word - Bone Dart.
The cultists charge. Nigel finds himself engaged with two of these foul humans, killing one (10 xp for Nigel, 10 xp for the warband) and driving off the other. Vale finds himself engaged with two cultists as well but isn't as successful as he incurs a minor wound. He is then set upon by the zombie which also causes him a wound.
|Battle is joined with the cultists|
|Bemis moves up for a better look|
|Fog provides cover for Bemis' warband|
|Bemis joins the fight|
|A spectre and a wraith|
|Agarn remembers to pick up the Revealed Secret treasure|
Diesel is delighted to see a treasure chest on top of the tower and quickly grabs it. As he does so, he can here the sound of someone or something climbing up the tower.
|Diesel spies Quail's Treasure Hunter climbing the tower|
|The spectre drifts around the other side of the ruins|
|Nigel engages Quail's Man-at-Arms on the sled|
|The sled is ours....|
As Agarn is trying to extract himself from the ruins with his treasure, he is attacked by a random skeleton. Agarn manages to fight him off but notices a specter heading his way as well as Quail's barbarian who somehow managed to infiltrate behind Bemis' warband. "Help Bemis Help" he yelled.
Bemis looks around when he hears Agarn's plea. He doesn't see Agarn, but he does notice several crossbowmen from the evil Missy's warband moving into firing position. He attempts to cast Fog again to cover his men. He stumbles over the incantation but forces himself to properly complete the spell. He slumps to one knee with the effort, requiring 9Toe's assistance to stand (pushed the spell for 9 pts). Nigel and 9Toe then prepare to tow the sled and cauldron out of the ruins.
|After game photo op|
I'd like to be able to conclude the story but this is where the game ended as Alfred the Unready's warband left the ruins. It did not look good for Diesel and Agarn but luckily for them, they survived with their two treasures - much to Quail's chagrin. But it did seem like a hollow victory due to the unfinished nature of how it played out. But, a treasure is a treasure and Agarn survived to boast how he evaded all three of his opponents. Diesel just thanked his lucky dwarven star that he did not actually have to fight Quail in hand-to-hand.
Other than the feeling of "unfinished business", it turned out to be a great outing for Bemis as his warband managed to recover 5 treasures. The treasure was 3 scrolls, 3 potions, 2 grimoires, Gloves of Strength and 530 gold (68 gold was paid to Nigel). Bemis earned 370 experience and Nigel earned 50 experience.