Our sixth campaign game of 2017 has been completed. We decided to play the Library scenario from the main rule book but with a twist.
"We also decided to try and interweave the scenario into the Thaw of the Lich Lord story line by incorporating elements from the Thaw of the Lich Lord’s Battle on the River scenario. So, at the start of the game we placed in the Library a Mage servant of the Lich Lord for every two players (So for us there were 5). The Mages would be retrieving certain rare volumes from the library for their Master. Like Battle on the River they would be trying to exit the table with their prizes. If a player killed one of the Mages, they got 50 experience, and would roll randomly to recover from the dead Mage one of the five books from the Lich Lord special treasure table." (An excerpt from Quail's game report - used with permission)
|A shot of the table with a zillion Dwarven Forge sets|
|All the starting locations|
"Like he always does, Bemis spent some time rummaging around through all the old documents, scrolls, and tomes in his library home. He didn't discover any magical writings (failed the Library roll) but he did managed to learn of the location of a great under ground library (Absorb Knowledge). Bemis was all excited, this must be the same library referenced by the great Druid Knabe in his annals" (From the Chronicles of Bemis, Chapter 5).
|Basil and his warband|
Finally the weather was breaking enough that Bemis could resume his exploration of the frozen city. Today he would be attempting to enter the ruins of the great library. He and Agarn were so exited that all they managed to accomplish was the writing of a single scroll (failed all the pre-game spells except for one Write Scroll which produced Reveal Secret).
|A random picture|
|Saffron and his warband|
|Another random picture|
|Quail's warband ready to enter the library|
|Bemis enters the library|
|Bemis and gang spread out to grab treasures|
|Bemis enters a side room and casts Fog|
A Magus runs into the room with Bemis and Nigel.
|The Magus is quickly surrounded|
Vale strikes the Magus and deals 7 points of damage
|Nigel is beat back the Magus while Vale remains engaged|
Agarn again fails to cast Draining Word but then remembers he's carrying a Scroll of Draining Word. He uses that to hinder the casting of Telekinesis. And he sneezes again eliciting a "Shhhh" from Niko, "You want to wake the dead?"
Agarn, following Shadow (Warhound), rounds a corner in the corridor and sees a finely bound tome tucked into a niche in the wall. He quickly grabs it and places if in his bag. Meanwhile Shadow disappears into another room further down the hallway.
Vale manages to wound the Magus once more.
|Diesel enters the room as Kleppo hauls off the treasure|
Bemis decides to move into contact with the Magus to distract him as does the recently arrived Diesel (Treasure Hunter) who heard the sounds of combat.
|Bemis and Diesel enter combat to assist Nigel|
|Basil and his henchmen spreadout|
|A battle ensues between Basil and Saffron|
The light snowfall gets a bit heavier (Saffron cast Call Storm again). Bemis and friends move further into the library heading towards the sound of fighting (Completely forgetting the plan).
A bright light suddenly flares up in front of Shadow, effectively blinding him (Quail's Apprentice cast Blinding Light). While Shadow stands there wondering what happened, he is cruelly cut down by Quail's ranger.
|Shadow is laid low just before 9Toe arrives to assist|
|Nigel joins the fight|
|Bemis casts Grenade|
Meanwhile, Agarn and others have left the library, carrying a tome and waits outside the entry point for Bemis.
|Agarn, Hatch, and Kleppo haul treasure to the exit|
|The brothers Niko and Piko exit with treasure|
|Quail plus a knight and crossbowman|
|Bemis casts Fog while his warband engages Quail's warband|
Quail's ranger strikes Nigel with a low blow, he falls and strikes his head on the floor - out cold. This action enrages 9Toe. With a flurry of swings and thrusts, he beats the ranger down putting him out of action. Nigel has been avenged - for now (Toe mentally writes the ranger into his Book of Grudges).
|Quail's knight charges towards Bemis|
|Bemis successfully Transposed Quail's knight and Diesel|
|Carrying Nigel's unconscious body, Bemis and the gang head towards the exit|
|The obligatory after game group picture with the loot|
One of my better games with six treasures and 450 experience. The use of the dwarven forge sets really restricted the line of sight and movement of the various warbands. All across the table numerous one-on-one battles emerged as the wizards attempted to collect treasures with the occasional three-way contest going on as well. In my area, I really only encountered Quail's warband, except for a single battle with Saffron's thief. Basil was not inclined to stick his head through the fog barriers Bemis and Agarn cast.
All in all, another extremely good game with a great bunch of gamers. The next game is in 2 days so got to get this posted. Hope you enjoyed the read.