Tuesday, November 7, 2017

Frostgrave Campaign Game 10 - The Bone Wheel Goes Round and Round


Two weeks ago we played game 10 of our 2017 Frostgrave campaign, the Bone Wheel from the  "Thaw of he Lich Lord" scenario book.  We had six of our regulars in attendance.  The table was set-up with three bone wheels spaced across the center of the table.  All the treasure was placed on the bone wheel meaning the warbands would have to move to the center of the table.  The bone wheels would block line of sight and we deemed the treasures could not be moved by Telekinesis.

We drew for starting positions and I choose a corner spot to reduce how many wizards I'd have to deal with.  With full coffee cups and warm dice, we settled down to play.

You can view Quail's report here:  Game 10 The Bone Wheels

One of the Bone Wheels

The last foray into the frozen city was a great success.  The warband had gained a lot of loot and had thwarted the Lich Lord's latest scheme.  But Bemis knew the evil one was not finished.  The rumors of people disappearing persisted.  Another trip into the ruins was in order.  Bemis sent Nigel to visit the local taverns that Sir Cardidil the Knight (from Quail's warband) frequented to spread word about the Lich Lord's activities.  Nigel returned, successful in contacting the knight.  He immediately began to prepare the lads.

Bemis and Agarn sat down at the scriptorium and spent some time transcribing the spells Transpose and Dispel (Successful casting of Write Scroll by both). They then turned their attention to their firing up the Cauldron of Brewing.  The two spellcasters focused hard on successfully brewing two Potions of Invisibility (Bemis and Agarn successfully cast Brew Potion).  While using the cauldron to brew a potion, Bemis thought of the other cauldron his warband had recently recovered.  Even though it had been scrubbed out several times, the large pot still reeked with necromantic magic.  Bemis knew he would have to destroy it soon.
A view of the game table

Bemis was successful in calling forth his familiar (a beaver), Agarn failed to summon his creature.

Bemis let his familiar go play in the small pond out back while he climbed to stairs to his observatory to peer through his Celestial Telescope.  He hoped he might gain some insight before their next foray into the ruins.  As he concentrated, he was able to perceive a great treasure was hidden inside an ancient burial hut.  The hut appeared to located near their intended search area.

A treasure inside a burial hut

Being as prepared as he could be, Bemis headed off to get some sleep.  The morning would come soon enough.

The next day proved to be cold but clear.  Not a cloud in the sky.  As his warband stood around waiting to get started, Bemis told Agarn about the burial hut.  "It will be your job to explore it and see what you can find" he relayed to his young protege.  With that accomplished, Bemis asked Nigel to lead them out.
Chaffron the Summoner
Missy the Necromancer
A warband of strange yellow creatures led by Grue


As the warband approached their destination, Bemis could sense a lot of magic energy in the air.  He could detect faint traces of several other wizards moving through the ruins; including his fellow Sigilist Quail.
Quail's warband

Bemis and the lads

Bemis immediately cast Fog to cover his warband as it moved forward to investigate the strange wheel that appeared to be constructed of hundreds of bones.  Looking closer, Bemis could see there were several bodies hanging from the structure.  "What foul evil is this" he thought as he waved his warband forward.  As he moved closer for a better look, he rounded a wall section and found himself staring at the faint outline of an incorporeal apparition floating a foot or so above the ground.  As it moved, it passed right through a stone wall.  Bemis had read about such horrors but thought they were the ravings of lunatic minds, the things of myths and legends.  But here in front of him was proof of their existence.
Bemis and Nigel face down a banshee
Not knowing what to do, he drew his sword and charged - "Nigel, to me".  Nigel wastes no time and runs forward around the wall.  He almost almost halts in his tracks as he sees Bemis fending off a ghastly looking aberration.  He collects his wits and quickly continues his charge into contact.  With his adrenaline flowing, Nigel strikes swiftly and sinks his sword into its eerie and ghost-like body.  The banshee's mouth opens as it tries to make a sound but it can only writhe around as it slowly faded away into a mere wisp before completely disappearing (20 xp to Bemis and 10 xp for Nigel).  "Thanks Nigel" said Bemis as he wondered if he needed to change his pants. "We need to check those bodies to see if they are still alive" he said, pointing at the bone wheel.  Vale, 9Toe, and Diesel Vin quickly move towards the wheel
Nigel slays the banshee
 Agarn, seeing some strange yellow creatures moving around on the far side of the bone wheel, emulated his Master and cast Fog to provide additional cover.
Fogs placed on both sides of the bone wheel to block line of sight

A horrid bone chilling scream pierced the morning mist.  Another banshee was loose in the ruins (and attacking Saffarn's warband).

Bemis attempted to cast Strength.  He must have been still rattled by the encounter with the banshee as he doesn't even come close to incanting the correct words and ends up with a slight nose bleed (suffered a point of damage for miscasting).  Agarn cast Drain Word - Elemental Dart.
Bemis' warband gathers treasures from the bone wheel.
Vale, 9Toe, and Diesel reach the bone wheel and quickly cut down three bodies hanging on the wheel.  They notice two things.  First, all three bodies are still alive, just barely.  And second, they all had pouches around their neck that must contain some gold since they jingled when touched.  They heard some movement on the other side of the bone wheel.  The strange yellow critters have moved closer.  They quickly grab the three pouches and start to back away as Hatch and Kleppo move up to provide them some support.  If the yellow creatures come through the fog, they will pay dearly.
Two wild dogs pick up Nigel's scent

Nigel saw a threat to Agarn in the form of two wild dogs emerging from the ruins; he moved in that direction.  The two dogs, wild eyed and snarling, leapt at Nigel.  Nigel met their attacks by blocking one with his sword and impaling the other with his dagger.  Agarn cheered the old sword master.  Now the odds were even (10 points xp for Nigel).

Niko and Piko decide to move towards what looks to be another bone wheel in the distance.  Shadow sees them move off.  Barking happily, he bounds ahead of them as he sees some ducks flying through the air (Alfred the Unready was using Leap to extract his minions carrying treasures much to Quail's dismay).
The great wizard Bemis
Bemis noticed Nigel engaged with a wild dog and cast Strength on him to aid his attacks.  Nigel, feeling the energy running through him, easily bested the remaining wild dog (10 points xp for Nigel).  While Nigel finished on the last of the wild dogs, Agarn

Nigel fighting a wild dog
Bemis then leaned forward to touch the strange bone wheel device and was immediately sorry that he did.  A wave of necromantic evil temporarily washed over him leaving him weak and nauseated (20 points xp for Bemis for touching the bone wheel).  "The Lich Lord must be stopped and this foulness purged from Felstad" ran through his mind.  Agarn seeing his master stumble a bit cast Strength on him

As he stumbled backwards, Bemis noticed someone lurking in some nearby ruins.  He quickly pulled out a feather and cast an enchantment on it (successfully cast Furious Quill).  He then threw it towards Quail's ranger.  Unfortunately the feather did not fly straight and tumbled to the ground (The ranger resisted the spell).  Niko and Piko continued their friendly and peaceful movement towards Quail's warband, their eye on a treasure chest laying in the ruins of what appeared to be an old tavern.
Shadow playfully bounds up to Quail's treasure hunter
Shadow is viciously attacked by Quail's young apprentice Bailey
Poor Shadow is cruelly knocked to the ground


Shadow caught up with Quail's treasure hunter, playfully nipping at his heels looking for a Scooby snack.


Agarn roots around in the burial hut and finds a small chest.  He places it in his backpack and heads towards Nigel. Bemis again successfully cast Furious Quill on Quail's ranger.  The feather flew straight and true but fell short of it's target.

Over to the right, Bemis heard Quail yell "Run boys and girls" as she pulled up her robes and disappeared into the ruins (retreated off the board).
Nigel observes Quail's warband in the distance

Agarn cast Drain Word Leap, cancelling out Drain Word Elemental Bolt.

Niko and Piko charged into combat with Bailey - "Revenge for Agarn" they yelled.  After whacking on her on the bottom with the flats of their swords (causing 8 points of damage), they quickly withdrew chuckling to themselves, "You should have seen her face, priceless".  As they returned to the warband, Nigel gave them a good dressing down for leaving the warband and picking on the young girl.

And with that, Bemis rallied his warband and burdened with four treasures, they slowly departed the ruined city.
End game warband pose

Post game

Back in cozy warmth of his library, Bemis looks through the day's haul: 20 gold coins and a Ring of Will, 60 gold coins and a Fate Stone, 100 gold coins and a grimoire (Combat Awareness), and the box Agarn recovered from the burial hut.  Bemis cautiously opened the lid.  Inside was an ornately decorated horn.  After studying the runes carved on the horn, he concluded this was the a legendary Horn of Hellfire, thought to have been missing for at least four centuries.  It should come in handy.

As usual, Bemis then retired into his reading room to decompress from the day's activities by studying some of the arcane tomes (successfully cast Absorb Knowledge).

Total experience:  8 spells successfully cast for 80 xp, killed a banshee for 20 xp, Bemis touched the bone wheel for 20 xp, 4 treasures recovered for 200 xp, and Absorb Knowledge for 50 xp  = 370 xp.

With this latest adventure, Bemis has surpassed the great and infamous Druid wizard Knabe in levels.

Nigel gained 50 xp which brings his Captain xp to a total of 380.
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This was a another great game.  The banshees seemed to die pretty easily and were not much of a threat.  The treasure on the bone wheels was grabbed quickly before they even got a chance to rotate.  Once treasures were grabbed, everyone looked to the center of the table and decided to make an attempt to intercept either Quail's or Alfred henchmen as they carried away treasures.  No one was successful in doing so but is was a little funny seeing the two scramble to escape.  I saw it as pay back for Quail attempting an end run against my unguarded Reveal Secret treasure several scenarios back -  All in good fun.

Our next game will the final fight against the Lich Lord.  This looks like it will be a challenging scenario.  Can't wait......

Saturday, October 14, 2017

Campaign Game 9 - The Cauldrons


Last month we played game 9 of this year's campaign, the Dark Cauldron scenario from the Thaw of the Lich Lord.  You can find Quail's report here The Dark Cauldron.

We only had six of our regular players available so that meant there would be three cauldrons along the centerline of the table.

A view of the table
With all the gold earned from the last game, Bemis was able to spruce up his base with a few purchases: a Scriptorium, a Cauldron, and a Celestial Telescope.
One of the three cauldrons
Another view of the table
To my front was my old friend Quail.  Diagonally and to the right was the evil Necromancer Missy and to my immediate right was the Summoner Saffron (He claims the name is really Challara but you know how demon worshipers stretch the truth).  At the far end of the table were Alfred the Unready and the strange yellow wizard creature called Gru.

"Hey boss, looks like everyone is preparing to enter the ruins tomorrow in an attempt to counter the Lich Lord's activities.  Are we going in too?" asked Nigel.  Bemis looked up thoughtfully from the arcane tome he was reading.  "Yes, I think it is best if we do.  An evil stench is falling over the area.  Get the lads prepared to move out early in the morning." he replied.

Taking a sip of tea, Bemis pondered the reports he had been hearing.  Random disappearances, graves being robbed of corpses, and a persistent and reoccurring mist had him worried what it all might mean.  Finishing his tea, he called out to Agarn to join him in the workshop.


The Revealed Secret
Together they sat down and worked on preparing scrolls for the next day.  Things were made easier with the acquisition of his new scriptorium (both successfully cast Write Scroll - Drain Word and Reveal Secret).  The two then moved over to the alchemical work area to try out the new brewing cauldron (Bemis splashed the cash).  They managed to brew up two healing potions (both successfully cast Brew Potion).  After several hours, Bemis finally moved over to try out his new Celestial Telescope to try and gain some insight into the next day's trip.  However, something was preventing him from focusing into Felstad (failed castings of Reveal Secret).  So he decided to utilize his newly written scroll - Reveal Secret.  The image he received in his mind showed something located in the roots of a haunted tree.  He told Agarn it was his responsibility to find recover the object.  The last thing they did was attempt to summon some familiars but both failed their castings.

Bemis and the Lads
Early the next morning, Bemis and friends move through the ruins towards the sound of some chanting.  Visibility was reduced due to a low hanging mist (16 inch line of sight).  Bemis, detecting some movement nearby, casts Fog to cover his warband.  Nigel, Vale, and 9Toe round a corner and find themselves facing five cultists. 
Nigel casts Fog
And to make matters worst, a zombie climbs out of the cauldron and shambles towards them.
Agarn attempted to cast Drain Word but really stumbled on the incantation.  He quickly unrolls a scroll to complete the casting - Drain Word - Bone Dart.

The cultists charge.  Nigel finds himself engaged with two of these foul humans, killing one (10 xp for Nigel, 10 xp for the warband) and driving off the other.  Vale finds himself engaged with two cultists as well but isn't as successful as he incurs a minor wound.  He is then set upon by the zombie which also causes him a wound.
Battle is joined with the cultists
Bemis again decides to cast Fog to cover his group.  Agarn spots something laying in the snow and manages to cast Telekinesis to move it closer.
Bemis moves up for a better look
Nigel fights the cultist again, and after two rounds manages to slay him (10 xp for Nigel, 10 xp for the warband).  Vale is overwhelmed by the zombie and slumps to the ground.  9Toe manages to scoop up a small box laying in the ruins.  As he does so, he hears the moanful howling of two rangifers off in the distance.  "Hope they are not coming this way" he thinks to himself (Fortunately they appeared near Buck's warband).  Another zombie crawled out of the cauldron but fortunately moved towards Quail's warband.
Fog provides cover for Bemis' warband
Bemis and Agarn both attempt to cast Grenade, both fail.  Nigel, distracted by seeing Vale fall, is badly wounded by a cultist (10 pts of damage).  With a tremedous backswing, he then decapitates the cultist (26 damage) (10 xp for Nigel, 10 xp for the warband).  Bemis is set upon by a zombie and a cultist.  Once again the old wizard demonstrated his martial prowess by slaying them both (20 pts for the warband).
Bemis joins the fight

Meanwhile, over to the left, Diesel Vin decides to teleport to the top of a nearby tower using a Potion of Teleport.  This was probably speeded along by the appearance of a specter nearby.  The specter also enticed Piko into drinking his Potion of Invisibility as he moved over to a small treasure chest.  Kleppo and Shadow gang up on Quail's dog but only manage to inflict a minor wound.


A spectre and a wraith
Bemis again casts Grenade, successfully this time.  Sadly it failed to cause any damage to Quail's warband.  Agarn forgoes a chance to cast in order to pickup a treasure.

Agarn remembers to pick up the Revealed Secret treasure
Nigel continued his melee with the cultist band killing the last of them with a well placed thrust (10 xp for Nigel, 10 xp for the warband).

Diesel is delighted to see a treasure chest on top of the tower and quickly grabs it.  As he does so, he can here the sound of someone or something climbing up the tower. 
Diesel spies Quail's Treasure Hunter climbing the tower

Piko, seeing the specter past around a corner of some ruins, cancels his invisibility by picking up a treasure.  Kleppo and Shadow manage to take down Quail's hound.
The spectre drifts around the other side of the ruins
Bemis notices some members of the evil necromancer Missy's warband maneuvering in his direction.  He attempts to cast Fog but fails.  Where the master failed, the young apprentice succeeds as Agarn manages to cast Fog to provide some cover. from Missy's minions.
Nigel engages Quail's Man-at-Arms on the sled
 Nigel moves up to the sled to engage Quail's man-at-arms, assisted by 9Toe.  As he does so, he momentarily sees a bright light appear before his eyes.  But is quickly fades away (Quail's apprentice Bailey attempted to cast Blinding Light but failed).  Slightly enraged, Nigel quickly launches a series of sword blows which end with Bailey's man-at-arms lying on the icy ground beside the sled (10 xp for Nigel).  "The sled is ours. Now to get it out of here."
The sled is ours....
Diesel finds himself faced by Quail's treasure hunter as Quail herself teleports to the top of the tower.  "This isn't going to end well for me" ran through Diesel's mind as he engaged Quail's treasure hunter.  Piko, with a treasure tucked into his backpack, decides to head to the rendezvous point.  Shadow finds himself skewered by a crossbow bolt and slumps to the ground unconscious.  Kleppo, decides to back away, and moves towards Agarn's location.

As Agarn is trying to extract himself from the ruins with his treasure, he is attacked by a random skeleton.  Agarn manages to fight him off but notices a specter heading his way as well as Quail's barbarian who somehow managed to infiltrate behind Bemis' warband. "Help Bemis Help" he yelled.

Bemis looks around when he hears Agarn's plea.  He doesn't see Agarn, but he does notice several crossbowmen from the evil Missy's warband moving into firing position.  He attempts to cast Fog again to cover his men.  He stumbles over the incantation but forces himself to properly complete the spell.  He slumps to one knee with the effort, requiring 9Toe's assistance to stand (pushed the spell for 9 pts).  Nigel and 9Toe then prepare to tow the sled and cauldron out of the ruins.
After game photo op
Will Diesel survive the encounter with Quail and her treasure hunter?  Will Agarn escape the triple threat of the specter, skeleton, and Quail's barbarian? 

I'd like to be able to conclude the story but this is where the game ended as Alfred the Unready's warband left the ruins.  It did not look good for Diesel and Agarn but luckily for them, they survived with their two treasures - much to Quail's chagrin.  But it did seem like a hollow victory due to the unfinished nature of how it played out.  But, a treasure is a treasure and Agarn survived to boast how he evaded all three of his opponents.  Diesel just thanked his lucky dwarven star that he did not actually have to fight Quail in hand-to-hand.

Other than the feeling of "unfinished business", it turned out to be a great outing for Bemis as his warband managed to recover 5 treasures.  The treasure was 3 scrolls, 3 potions, 2 grimoires, Gloves of Strength and 530 gold (68 gold was paid to Nigel).  Bemis earned 370 experience and Nigel earned 50 experience. 

Wednesday, August 9, 2017

Frostgrave Campaign 2017 Game 8: Who Closed the Door?


This past Saturday our gaming group got together to continue our 2017 Frostgrave campaign based on the "Thaw of the Lich Lord" supplement book.  This month's game was the Lair of the Ghoul King scenario.  We had several cancellations due to real life and only had five of our nine players available.  So we modified the scenario to add an additional throne.  We placed the treasures and trap doors and then diced off for set-up locations.

You can find my fellow Sigilist's report here: The Lair of the Ghoul King & Queen for additional information about the game set-up plus another perspective of what happened.

The Ghoul King
Basil's warband
Missy's warband
Quail's warband
 "Mawahaha!!!! Puny human, you are now my servant.  You will serve me for a thousand years" and with that, Bemis suddenly awoke from a deep sleep. "Just a dream" he said to himself but still he wondered if it was a portent of the future.  The night before heading into an unexplored section of Felstad was not the time to have weird thoughts.  Well, dawn was not far away, maybe a spot of tea would help.  Soon the rest of the group would be awake.

Under Nigel's supervision, the lads prepared their kit to enter the frozen city.  Bemis and Agarn busied themselves in the lab.  Bemis successfully prepared a Scroll of Reveal Secret and Agarn a Scroll of Dispel.  After brewing up some tea, they both turned their attention to brewing potions.  After several failed attempts that produced some nasty smelling liquid, Bemis decided they'd had enough (Both failed their Brew Potion spells).  Bemis managed to summon his beaver Familiar named Leavittoo.  Agarn was not successful calling his Familiar.  Bemis then turned his attention to the staff they had discovered on their last trip.  After careful examination, Bemis determined it would enhance the casting of the spell Circle of Protection (forgot to roll for the staff at the end of the last game).

Bemis then took a few moments to read the spell Reveal Secret from the newly written scroll.  After several moments of intense concentration, Bemis said "Their's a sigilist spell book buried under some large rocks somewhere in the underground chamber of an old monastery."

Which preparations complete, Bemis and his band of adventurers headed out into the chill of the morning air.  As the warband approached the ruined monastery, Bemis noted Quail's warband heading in the same direction.  "Pick up the pace, we must beat Quail to the entrance" Bemis ordered as they quickly moved forward to secure their entry point (Bemis had the fourth pick of starting locations ahead of Quail who got the leftover spot).  As they descended underground, Bemis thought it odd that the entrance way was not filled with at least some debris.  "Were they not the first ones to enter?" pondered Bemis.  And when they reached the bottom and the door easily swung open Nigel (Captain) said "I've got a bad feeling about this, look sharp lads."  And with that the warband cautiously went inside.
The starting locations
As soon as the last of the warband entered, the door slammed shut behind them, and then disappeared. "ITS A TRAP" cried Agarn.  "Mr. Agarn, sir, be quiet now will you; there's a good apprentice. You'll upset the lads." Nigel replied, putting a hand on Agarn's shoulder to calm him down.

Bemis and the lads
Bemis decides to make things a bit harder for his rivals and casts Draining Word - Telekinesis.  Even though visibility was already pretty bad (Line of sight restricted to 12 inches), Agarn cast Fog to protect the left front of the warband.  The rest of the warband spreadout a little to search for treasure - and a way out.  As usual, Shadow (Warhound) goes running off (Probably looking for some Scooby treats). Bemis directs Hatch (Thief) to search through some fallen rocks for the ancient tome revealed to him earlier while casting Reveal Secret.
Agarn casts Fog
Hatch finds the Reveal Secret treasure

Suddenly two trapdoors in the floor burst open as a ghoul emerged from each one.  "Oh, this will be fun" thought Vale (Treasure Hunter) as his Axe (Sword) of Undead Slaying started to glow.  Agarn found himself facing a ghoul without any backup.  Luckily he remembered his many hours of training with Nigel and easily took out his opponent.  He then moved over and stood on top of the trap door hoping that would prevent additional ghouls from appearing.
Agarn is attacked by a ghoul
Agarn defeats a ghoul
Nigel and 9Toe (Treasure Hunter) move to engage the other ghoul just as it knocks Piko to the ground.  Nigel easily slays the ghoul.  9Toe moves around a stone wall to look for treasure.

Diesel Vin (Treasure Hunter) moved up quickly and stuck his head out a doorway to look around.  His eyes were drawn to fancy throne.  ZAP!!! An Elemental Bolt cast by Basil's apprentice struck him squarely in the head dropping him to the dusty floor (That'll leave a scar!).

Niko (Thief) and Kleppo (Thief) both manage to find some treasure and quickly place the items in their backpacks.  Searching through the rock, Hatch discovers a leather parcel and places it in his pack as well - just in time to be assaulted by a pair of large rats.  He barely manages to fight both of them off by wildly swinging his dagger. 

Agarn, feeling a bit exposed, decides to cast another wall of Fog to cover him position.  He was getting a bit worried as he had heard Shadow barking off in the distance, followed by a sharp "yelp".  Unbeknownst to Agarn, Shadow had been cruelly cut down by Quail's crosbowman (Nicknamed Puppy Slayer).

As Agarn was nervous looking around, he noticed a strange eye materialize on a wall to his front (Grue's apprentice had cast Wizard Eye for some nefarious purpose).  "That can't be good" he thought as the eye seemed to stare at him.  He quickly attempted to cast Dispel but his tongue tripped over the words causing the spell to sputter.  He pulled out a Dispel scroll, easily read the words, and eye vanished.

Popping through a hidden door, four death cultists appeared behind Bemis and his warband (an unfortunate random monster roll by one of my opponents).  Thinking qickly, Bemis picked up a small rock from the floor and incanted the words for the Grenade spell.  Being successful, he then flung it towards the cultists.  The grenade landed in their midst, showering them with rock splinters causing some damage but not enough to slow them down.  Hatch easily defeated the two rats and quickly hopped over the wall to hide from the cultists.
Death cultists crash the party
Another ghoul came through a doorway and charged towards Nigel.  Nigel easily bested him and quickly cut him down.  He then turned around to face the cultists charging toward him.  9Toe picks up a small chest and turns to move back towards Nigel.

Bemis manages to fling another Grenade at the group of cultists as they charge forward but sadly it does little damage.  Nigel engages in a whirling duel with one of the cultists.  Vale easily drops one cultist with a single swing of axe.  Even old man Bemis manages to strike down a cultist much to the bewonderment of his warband members.
Fighting the cultists
Bemis fails an attempt to cast a Grenade at the remaining two cultists as the rock crumbles in his fist.  The bewonderment turns to total disbelief as Bemis is then charged by the two remaining
cultists and somehow manages to kill them both.

Meanwhile, ghouls continue to appear.  Vale and his Axe of Undead Slaying found themselves very busy.  He engaged several ghouls, some singlehandedly, and some in partnership with Nigel.  The end result was three more dead ghouls.

A door in the far wall slowly creaked open.  Expecting the worst, Agarn moved over to stand beside Kleppo who was hiding behind a wall.  Just as he got there, Kleppo pushed him to the ground yelling "Incoming."  Up on top of the wall, an Explosive Cocktail exploded.  It must have just been a large firecracker because neither of them sustained any damage, except a slight ringing in the ears. 
A big bang....
Kleppo cautiously peered around the corner.  He saw Quail's young apprentice off in the distance, kneeling on the floor sobbing. "Eh, nothing to cry about lassie, you missed.  It happens" he thought as he turned and helped Agarn stand up.  "That wasn't very nice, girls are mean.  Look, there's a hole in my hat" Agarn exclaimed as he picked up his purple pointy hat.  "Aye, lad, sometimes they can be but wait 'til you get older" said Kleppo.  Kleppo was about to say more but two ghouls suddenly dropped from the ceiling beside him (My fellow players are so kind, I must remember to repay them).  "Run lad" he yelled to Agarn.  Agarn stopped to throw a grenade.  As he rushed to get the spell cast, he misspoke the words and the spell failed to materialize.  He quickly ran out as directed.  Holding a small treasure chest in one hand, Kleppo managed to fight off both ghouls.  Beating them back, he too turned and quickly ran out of the area to join the others.
Kleppo fights off two ghouls
Vale moves to search the dead Ghoul Queen's throne
While this was happening, Vale moved up and glanced through an archway.  He could see a large throne, plus the crumpled body of Diesel laying on the floor.  He appeared to be breathing.  Vale called to Bemis who also moved up a bit.  Vale pointed at the throne, "I'll like to go check it out."  Bemis nodded and cast a wall of Fog to cover his movement.  Once he got to the throne, Vale searched around quickly.  He saw the smoldering body of the Ghoul Queen laying on the throne as well as a series of levers.  He decided to pull one.  As he did so, he a loud "Woohoo" from the other room (A door had opened near the warband).  Bemis said to Vale, "Good job, a door has opened.  Lets go...and grab Diesel."  As Bemis turned, he found himself staring into the dead eyes of a ghoul (Courtesy of one of my fellow players).  He quickly fought him off and moved towards the exit.

Bemis fights a ghoul
Bemis and Vale, carrying Diesel, headed back towards the rest of the group.  9Toe poured some water on Piko's face.  he sits up and grabs his head, still a bit groggy.  "Time enough to rest when we get out, let's move it lad" says 9Toe as he pulls Piko to his feet.  About that time, Agarn and Kleppo joined the group, "Oh look, another open door."

Everyone quickly leaves the underground chamber, glad that they survived.  All except Shadow, who Agarn said wouldn't be making it out.  It was a travesty to leave his body there, no telling what foul experiments the undead creatures might perform on his corpse.
Post game photo-op
Bemis was extremely happy with the four treasures his warband recovered, each yielding a grimoire:  Furious Quill (the one previously revealed to Bemis), Wall, Raise Zombie, and Leap.  He increased his knowledge and understanding by scanning through them and some other interesting material in his library (Successfully cast Absorb Knowledge).  Selling the duplicate grimoire (Wall) for 250 gold added to the 280 gold from the four treasures was a nice haul (after subtracting 63 gold for Nigel's pay).

Diesel and Piko should make a full recovery in a few days, Shadow would have to be replaced, maybe by a dog that doesn't go running off all alone.

Epilogue
Another great and challenging scenario completed.  It could only have been better if our missing players had been able to make it.  The limited line of sight, the randomly appearing ghouls from the trap doors, and the player placed ghouls made things interesting.  Bemis made out well gathering four treasures and gaining four levels in experience.  Nigel gained 50 points of Captain's experience as well, he should gain another level after the next outing.

Already looking forward to the next scenario.....Agarn will be seeking an opportunity to even things up with the petulant Bailey for the damage done to his purple pointy hat.  And Grue will be bringing bagels for breakfast.

Thanks for reading.