You can see more game details in Chris' post so I won't repeat them all here:
Game 5: The Storm of Undeath
The Game Begins
As Bemis and his warband left the comfort of their library base, snow was lightly falling. By the time they reached the ruins of the old city, the snowfall had intensified and visibility was greatly reduced.
|A view of the table set-up|
|One of the squares with undead waiting to be animated|
|Another view of one of the squares|
As they entered the old cemetery, Agarn rooted around until be found an old rusted chest half buried in a crumbling stone wall. Before he could pick it up, he noticed a lot of movement in the ruins to their front.
|Chaffarn and his demon lovers|
As he focused on the square formed by the columns, he detected scattered piles of bones and four chests laying in the snow. Something strange had happened here. The scene had the appearance of a group of explorers who were simultaneously killed while carrying off items they had looted. How long ago this may have happened could not be ascertained. The odd part was all of the piles of bones were within the square formed by the columns. The slight taint of necromantic sorcery was getting stronger, and it appeared to emanating from the columns.
|Bemis and the gang move forward|
|Nigel and 9Toe grab some loot|
|Agarn casts another fog bank|
|More of Benis' gang moves forward to protect their treasure|
|The unguarded treasure is almost lost|
Over to the right, a crossbow bolt skips off a stone wall, barely missing Shadow. This caused Hatch to look around for the shooter. He doesn't see him but he does see one of Quail's men and a dog reach the cemetery wall. They must be trying to sneak up behind us. Hatch whistled to get Agarn's attention and points out the pair. Agarn says "Oh no, they'll find the chest". He picks up a chunk of ice and speaks the cant to turn it into a deadly projectile (Successful cast of Grenade). He throws it towards the two intruders. The ice explodes throwing shards into the face of Quail's treasure hunter(potential thief) cutting him pretty good (7 damage). The dog escapes injury. Hatch yells at Shadow, "Sic 'em boy" and runs towards the cemetery to assist. Shadow takes off at a full run and barrels into the treasure hunter. The treasure hunter must have been a bit angry from the ice shards and struck Shadow with e tremendous blow to the head. The poor thing crumpled to the snow never to arise. With that, the treasure hunter and Quail's dog hightailed it back towards their warband. Agarn breathed a sigh of relief, "Bemis would have been furious if I had lost that chest".
|Intercepting Quail's thieves....|
|Quail's henchmen retreat after taking down Shadow|
A flash of green lightning appeared off the right, along with a tingling sensation. Some strange sorceries were afoot. The sounds of fighting off to the right could be heard in the wind. Quail and his bunch must be getting stuck in over there.
|Quail and Chaffarn compete for treasure|
|Chaffarn's dog sniffing around|
|More fog is always better|
|The piles of bones turn into skeletons|
|Behind the fog wall - Chaffarn|
|9Toe, Vale, and Nigel engage the skeletons|
|Four skeletons are down|
|One of the fog walls dissipates|
Bemis sees Chaffarn's Man-at-Arms attempting to flee the area. Not quite sure why, but he attempts to Transpose Man-at-Arms with Diesel Vin. Bemis successfully managed to cast the spell and both figures started to fade out. But as quickly as they started, they both re-materialized in their original locations (The Man-at-Arms made a successful Will roll).
Agarn seeing what his Master had attempted decided to try his luck. Before Bemis could stop him, he concentrated hard and managed to cast Transpose (boosted it 3 points to 21). The man at arms failed to exert his will and suddenly found himself surrounded by members of Bemis' warband.
|The possessed fighter defeats Nigel|
|Vale and 9Toe move up to revenge Nigel|
|The possessed fighter takes out Vale|
Like he always does, Bemis spent some time rummaging around through all the old documents, scrolls, and tomes in his library home. He didn't discover any magical writings (failed the Library roll) but he did managed to learn of the location of a great under ground library (Absorb Knowledge). Bemis was all excited, this must be the same library referenced by the great Druid Knabe in his annals.
The chest from the cemetery contained a grimoire titled Homunculus. Bemis wasn't sure what to make of it so he stored it in his vault for later consumption. The other chests contained two more tomes, grimoire's of Summon Demon and Decay, 200 gold coins plus a rolled up banner (Banner of Courage). Grimoires are always a favorite of Bemis. Maybe the banner could be sold.
|The end game photo|
Spell wise this was a much better game for Bemis. He and Agarn managed to cast 11 out of 15 spells (110 xp). As a warband, they killed 5 skeletons (10 xp each) and 1 revenant (20 xp). This added to the 200 xp from the 4 treasures, 50 xp for being in the square when the lightning struck, and the 50 xp from Absorb Knowledge gave Bemis 480 xp for the game.
As for wandering monsters, we ended up with 2 frost trolls, 2 rangifers, a small construct, and 1 wraith - all came in at the far end of the table. They had a good time playing with Quail's, Missy's and Alfred the Unready's warbands.
If you have read Chris' report, then you know Quail's issue with generating offensive firepower as a Sigilist. Bemis being a Sigilist also lacks offensive spells, except for Grenade, plus he doesn't have any archers or crossbowmen. This means he has to be a bit more creative in how he approaches each adventure. I still like the spell Transpose even though things didn't go well this time. I think used properly, it can be very useful.
Well six weeks until our next campaign game - Ugh.....