Seems like forever since we last played. Unfortunately we would be short three of our regular members. The scenario would be Run of the Rangifers. And it would be David's last game before he moves. You can read Quail's report here: Borough of the Beastmen
A view of the table |
A Rangifer looking for a victim |
While focusing on the revealed treasure location, Bemis ascertained that it would be found at the base of a large ruined bridge. It would be in an area of the frozen city he had not explored yet.
Starting position for Bemis |
As the party reaches the top of the ruined bridge, Nigel and Niko see an antlered creature to their immediate front. It doesn't look happy.
Bemis and friends |
Hatch moved off to the right to explore a ruined building.
Over in Agarn's group, Kleppo sees a small runic stone on the base of a nearby statue and moves to pick it up. While he was up there, he spotted another stone off to the left. Shadow was already trotting off in that direction
Bemis and Agarn both tried to cast Drain Word but were unsuccessful.
Nigel and the lads fighting a Rangifer |
Rangifer down |
Agarn decided to use a scroll to Leap Piko to the top of a nearby tower. The view would allow him to vector the warband to likely locations to search for treasure. Of course Agarn did not factor in the fact that visibility was greatly reduced.
Kleppo moves past Agarn towards the stone he had spotted earlier. Shadow III is sniffing around the stone when an arrow causes him to jump. He looks around and sees some of Quail's henchmen. With a growl, he takes off running towards them.
Vale is attacked by another of the strange creatures sporting antlers. At the same time, a third creature climbs up the ruined bridge right in front of 9Toe.
After a series of blows and parries, Vale is cut down and falls from the walkway onto the rocks below.
Vale falls to a Rangifer |
Not far away, Nigel finds himself outfought by one of the antlered beings. He receives a slight wound from one of the creature's antlers. But then, with a series of lightning thrusts and ripostes, Nigel beats his way through the creature's defenses and drops it to the ground. Yelling a dwarven battle cry, 9Toe then moves around Nigel to engage the beast that took down Vale. 9Toe went in hard and straight and takes the creature down with a single blow.
9Toe avenges Vale |
Shadow jumps on Quails archer but is quickly whacked in the head and knocked senseless.
Kleppo picks up the runic stone and adds it to one in his pack. Hopefully Master Bemis will know what to do with them. Just as he puts the rune in his pack, he has to quickly draw his axe to fend off Quail's mutt.
And again Bemis is unable to muster the magic needed to cast a spell.
Agarn was watching Kleppo's progress when something struck the ground beside him. He jumped and squealed in surprise. Quail's archer had attempted. He glanced down and noticed the arrow was fletched with quail feathers; they never fly straight.
Piko on top of the tower |
Seeing Kleppo in trouble, Agarn tries to cast Transpose on Kleppo and Diesel Vin. The near miss by the arrow must have unsettled him as he has to really push hard to get the spell off (sacrifices six health). Quail's dog was surprised to see he now faced a more formidable foe. The dog manages to push Diesel back and with its tail between its legs, runs for home.
Diesel teaching Quail's archer a lesson |
Meanwhile, back on the bridge..... As 9Toe is celebrating his kill, he has to duck as an arrow flies by narrowly missing him. He spies one of Alfred the Unready's archers on the far side of the walkways. But before the archer can shoot again, Bemis finally manages to cast a spell. A wall of Fog appears blocking the archer's line of sight.
Bemis casts Fog to protect his warband |
As the group moved out of the ruins, Bemis kept glancing back to look for Vale. He hoped he would be able to make it back. Nigel put his hand on Bemis' shoulder, "Don't worry boss, he'll make it". Bemis nodded and trudged homeward.
End game photo |
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Another good game only marred by the fact that David would be leaving our gaming group and heading northward in search of fame and fortune. His absence will be noticed.
The Bottle of Darkness changed the game by reducing the line of sight to 12 inches. I think it reduced the number of casualties and limited the usefulness of certain spells - mostly spells Bemis doesn't have, so Yay!!
I also failed to take many pictures, must have been because of the Bottle of Darkness - that's my story.....
Well, I need to get this posted, our next campaign game is just three days away.
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