This past Saturday our gaming group got together to continue our 2017 Frostgrave campaign based on the "Thaw of the Lich Lord" supplement book. This month's game was the Lair of the Ghoul King scenario. We had several cancellations due to real life and only had five of our nine players available. So we modified the scenario to add an additional throne. We placed the treasures and trap doors and then diced off for set-up locations.
You can find my fellow Sigilist's report here: The Lair of the Ghoul King & Queen for additional information about the game set-up plus another perspective of what happened.
The Ghoul King |
Basil's warband |
Missy's warband |
Quail's warband |
Under Nigel's supervision, the lads prepared their kit to enter the frozen city. Bemis and Agarn busied themselves in the lab. Bemis successfully prepared a Scroll of Reveal Secret and Agarn a Scroll of Dispel. After brewing up some tea, they both turned their attention to brewing potions. After several failed attempts that produced some nasty smelling liquid, Bemis decided they'd had enough (Both failed their Brew Potion spells). Bemis managed to summon his beaver Familiar named Leavittoo. Agarn was not successful calling his Familiar. Bemis then turned his attention to the staff they had discovered on their last trip. After careful examination, Bemis determined it would enhance the casting of the spell Circle of Protection (forgot to roll for the staff at the end of the last game).
Bemis then took a few moments to read the spell Reveal Secret from the newly written scroll. After several moments of intense concentration, Bemis said "Their's a sigilist spell book buried under some large rocks somewhere in the underground chamber of an old monastery."
Which preparations complete, Bemis and his band of adventurers headed out into the chill of the morning air. As the warband approached the ruined monastery, Bemis noted Quail's warband heading in the same direction. "Pick up the pace, we must beat Quail to the entrance" Bemis ordered as they quickly moved forward to secure their entry point (Bemis had the fourth pick of starting locations ahead of Quail who got the leftover spot). As they descended underground, Bemis thought it odd that the entrance way was not filled with at least some debris. "Were they not the first ones to enter?" pondered Bemis. And when they reached the bottom and the door easily swung open Nigel (Captain) said "I've got a bad feeling about this, look sharp lads." And with that the warband cautiously went inside.
The starting locations |
Bemis and the lads |
Agarn casts Fog |
Hatch finds the Reveal Secret treasure |
Suddenly two trapdoors in the floor burst open as a ghoul emerged from each one. "Oh, this will be fun" thought Vale (Treasure Hunter) as his Axe (Sword) of Undead Slaying started to glow. Agarn found himself facing a ghoul without any backup. Luckily he remembered his many hours of training with Nigel and easily took out his opponent. He then moved over and stood on top of the trap door hoping that would prevent additional ghouls from appearing.
Agarn is attacked by a ghoul |
Agarn defeats a ghoul |
Diesel Vin (Treasure Hunter) moved up quickly and stuck his head out a doorway to look around. His eyes were drawn to fancy throne. ZAP!!! An Elemental Bolt cast by Basil's apprentice struck him squarely in the head dropping him to the dusty floor (That'll leave a scar!).
Niko (Thief) and Kleppo (Thief) both manage to find some treasure and quickly place the items in their backpacks. Searching through the rock, Hatch discovers a leather parcel and places it in his pack as well - just in time to be assaulted by a pair of large rats. He barely manages to fight both of them off by wildly swinging his dagger.
Agarn, feeling a bit exposed, decides to cast another wall of Fog to cover him position. He was getting a bit worried as he had heard Shadow barking off in the distance, followed by a sharp "yelp". Unbeknownst to Agarn, Shadow had been cruelly cut down by Quail's crosbowman (Nicknamed Puppy Slayer).
As Agarn was nervous looking around, he noticed a strange eye materialize on a wall to his front (Grue's apprentice had cast Wizard Eye for some nefarious purpose). "That can't be good" he thought as the eye seemed to stare at him. He quickly attempted to cast Dispel but his tongue tripped over the words causing the spell to sputter. He pulled out a Dispel scroll, easily read the words, and eye vanished.
Popping through a hidden door, four death cultists appeared behind Bemis and his warband (an unfortunate random monster roll by one of my opponents). Thinking qickly, Bemis picked up a small rock from the floor and incanted the words for the Grenade spell. Being successful, he then flung it towards the cultists. The grenade landed in their midst, showering them with rock splinters causing some damage but not enough to slow them down. Hatch easily defeated the two rats and quickly hopped over the wall to hide from the cultists.
Death cultists crash the party |
Bemis manages to fling another Grenade at the group of cultists as they charge forward but sadly it does little damage. Nigel engages in a whirling duel with one of the cultists. Vale easily drops one cultist with a single swing of axe. Even old man Bemis manages to strike down a cultist much to the bewonderment of his warband members.
Fighting the cultists |
cultists and somehow manages to kill them both.
Meanwhile, ghouls continue to appear. Vale and his Axe of Undead Slaying found themselves very busy. He engaged several ghouls, some singlehandedly, and some in partnership with Nigel. The end result was three more dead ghouls.
A door in the far wall slowly creaked open. Expecting the worst, Agarn moved over to stand beside Kleppo who was hiding behind a wall. Just as he got there, Kleppo pushed him to the ground yelling "Incoming." Up on top of the wall, an Explosive Cocktail exploded. It must have just been a large firecracker because neither of them sustained any damage, except a slight ringing in the ears.
A big bang.... |
Kleppo fights off two ghouls |
Vale moves to search the dead Ghoul Queen's throne |
Bemis fights a ghoul |
Everyone quickly leaves the underground chamber, glad that they survived. All except Shadow, who Agarn said wouldn't be making it out. It was a travesty to leave his body there, no telling what foul experiments the undead creatures might perform on his corpse.
Post game photo-op |
Diesel and Piko should make a full recovery in a few days, Shadow would have to be replaced, maybe by a dog that doesn't go running off all alone.
Epilogue
Another great and challenging scenario completed. It could only have been better if our missing players had been able to make it. The limited line of sight, the randomly appearing ghouls from the trap doors, and the player placed ghouls made things interesting. Bemis made out well gathering four treasures and gaining four levels in experience. Nigel gained 50 points of Captain's experience as well, he should gain another level after the next outing.
Already looking forward to the next scenario.....Agarn will be seeking an opportunity to even things up with the petulant Bailey for the damage done to his purple pointy hat. And Grue will be bringing bagels for breakfast.
Thanks for reading.
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