A few weekends ago we got together for the sixth game in our Ghost Archipelago campaign. We had 7 of our regular 8 players. The scenario was the Blood Totems from the GA rulebook. Skorri ended up surrounded by four other Heritors: to the left was Griffin (Skorri's arch enemy from early in the campaign), to the right was Kragmar, to the left front was Fortrywn (a noble adversary) and to the right front was Gregorious.
Skorri started the game with a new Heritor ability, Intuition, and Agger started with a new Warden spell, Beast Strength.
You can read Fortrywn's report here: The Blood Totems
A view of the table |
As Skorri paced back and forth on the deck of his ship, Raven's Beak, Kukala approached and said "We've spotted the island, right where the old crone said it would be." Skorri grunted to himself, "That was money well spent - hopefully. This island doesn't appear on any of the known navigation charts. It remains to be seen if the rest of her tale is true - ancient totems surrounded by loot."
Skorri bellowed to the crew, "Prepare to go ashore."
After a short paddle through a mild surf, Skorri and crew found themselves on a narrow stretch of sand. The jungle came almost all the way to the water's edge. As soon as the crew entered he jungle, it was like being smacked in the face with a warm towel. Not to mention the musty decaying smell of he vegetation. Skorri told Kukala (Hunter) to lead the way as the crew slowly picked its way through the undergrowth.
Another view of the table |
Skorri moves forward toward the nearest totem. As he got closer he feel a slight tingling of his blood. Additionally he noticed a small stone set in the ground immediately in front of the totem. Feeling uncomfortable and wanting to move away as quickly as possible, Skorri Surges to move the stone. As he does so, he is hit with a blood burn of twice the normal intensity (Successful use of the Surge ability, takes extra damage due to the totem's negative effect). He struggles with the stone for a moment before managing to pry it up (succeeds with his Will roll against the totem), revealing a small treasure chest. In an attempt to escape further pain, Skorri moves towards a nearby ridge. As he climbs up, he sees a monkey totem hidden in a small copse of trees. Blue Boy moves forward behind Skorri and retrieves the uncovered treasure. He then heads towards the beach with the treasure safely tucked into his backpack.
Blue Boy recovers a treasure |
Taucher has also spotted a totem. He moves up a small hill to check it out followed by Hat Chet. The rest of the crew all move forward looking for more totems. Hopefully they are all guarding treasures.
Skorri and Chu Wat recover a treasure |
After carefully checking out the totem, Taucher grabs a tree limb and uses it to pry up the stone foot piece (successfully uses his Will against the totem). While Hat Chet recovers the revealed treasure. Wu also manages to overcome a totem with his Will. Yen Lo picks up the treasure.
Taucher and Hat Chet near a totem |
Skorri's crew heading towards a totem |
Fortrywn's crew |
Taucher spots two skeletons heading toward him and Hat Chet. He moves forwards to engage them both to protect the treasure. He skillfully fights them both but no one takes any damage.
Kukala has spotted one of Gregorious' thieving crew dragging a chest through the jungle. He waves at Agger to get his attention. Agger understands his intention and casts Envenom on one of arrows. Kukala takes careful aim and releases his arrow. The arrow flies straight and true....and then strikes a tree limb. The crewman vanishes from sight as Amrod tried to get a shot off as well.
Kukala and Amrod take shots at Gregorious' crew |
Taucher fighting two skeletons - Spoiler Alert - He loses..... |
Skorri takes down two skeletons |
Skorri sounds recall and notices his crew starting to head towards the beach. Wu stops to sling Taucher over his shoulder. Sensing that the snapping turtle has met its fate, Agger can't resist casting Summon Animal one more time. As he hears the buzzing of a giant wasp, he giggles as he sends his pet towards Herndon's crew one more time.
Skorri waits until the last of crew has withdrawn before he fades into the jungle. Another successful foray to one of the Ghost Archipelago islands results in four treasures recovered (one of them was the central treasure).
The crew and its booty |
Epilogue
A very successful game but little action the part of Skorri's crew. Even though he was surrounded by four opposing Heritors, there was never any danger to his crew. Except for the action with Fortrywn's archer - but that was really no danger :-). If it hadn't been for the skeletons, Skorri may have fallen asleep.
The recovery of the four treasures resulted in 240 gold coins. With the existing gold in Skorri's treasury, a quick return trip to port might be in order to replace the archer he loss a couple expeditions ago.
I will just barely get this report posted before our next campaign game which is just 2 days away.