We recently completed Game 11 of our 2017 Frostgrave campaign. It was the last scenario in the “Thaw of he Lich Lord” supplement book: The Final Battle. Once again, only 6 of our regular players could participate. With 6 players, we decided the Lich Lord would be located in a temple in the center of a hexagonal table surrounded by 6 Wraith Knights, 18 Death Cultists, and 36 Armored Skeletons. On hindsight, we probably should have included a Lich Queen as well since we had 6 players.
You can find Wizard Quail's report here: Frostgrave Campaign Game 11 The Final Battle. It includes some additional background information as well as Quail's experience. Well worth the read.
Bemis' Report:
"Nigel, most of the wizards have agreed to an assault on the Lich Lord's fortress, that hovering chunk of Felstad. Please prepare the lads for tomorrow morning" said Bemis as he entered the main room. "Then return and lets discuss strategy."
While waiting on Nigel to return, Bemis and Agarn busied themselves with brewing potions and preparing scrolls. Bemis then retired to his observatory to peer through his celestial telescope, hoping to gain insight on the Lich Lord's location. While he did get some vague vision of the layout, he also discovered what appeared to be a chest containing a large amount of gold (successfully cast Reveal Secret). It should be located near a fallen statue.
A chest of gold? |
A view of the table opposite Bemis' start point |
Of immediate concern, there were three death cultists a few yards to the front and a group of skeletons to the right. "Nigel, the cultists are yours. Remember our plan. Agarn and I will take care of the skeletons" stated Bemis. With that, he reached down and picked up a piece of rubble. Bemis spoke the words for Grenade and threw it towards the skeletons. The enchanted rock flew straight and exploded with a bright flashed. When the dust had cleared, 3 of the skeletons were piles of bone. Agarn attempted to emulate his master but messed up his incantation of the Grenade spell.
Bemis throws a grenade |
Kleppo grabs a treasure chest |
Nigel and crew cutting down the Lich Lord's minions |
Continuing his movement towards the temple, Bemis catches wind of activity to his left and cast Fog to protect his lads from Gru's warband. Agarn also cast Fog to the right to provide protection in that direction. Another Wraith Knight floats down from the temple. Nigel moved forward a few steps to intercept it. Without any finesse, Nigel thrusts his sword (+2 Fight) through the immaterial creature's body, the magic contained in the sword easily robs it of its life force.
Bemis' warband fights its way forward |
The Lich Lord glances towards Bemis, his hollow eyes seemingly burning a hole through his very soul. A boney finger points his way as a bolt of necromantic evil leaps forth striking Bemis in the chest. Bemis staggers back, his robes smoking. He was battered but still standing (took 8 points of damage from an Elemental Bolt).
Fighting off some death cultists |
9Toe and Vale grabbing treasure |
More death cultists |
Shadow barks at the Lich Lord |
Getting ready to attack |
The big fight scene |
The Lich Lord falls |
Once Bemis reached the bottom, he saw 9Toe was still up top and carrying a treasure. Not trusting the other warbands, he cast Transpose on 9Toe and Diesel. This put 9Toe and his treasure in a safer area. Of course, it also left Diesel hanging if anyone decided to get treacherous. Fortunately, no one was looking for a fight.
Agarn spotted a wraith knight off in the distance. He cast Furious Quill upon the foul creature hoping to slow its advance. Fortuned prevailed and the wraith knight headed towards Saffron's warband. Nigel had the opportunity to capture a treasure from one of Gru's minions. But since Gru had not attempted to interfere with his warband, he decided to keep the peace. Nigel and Diesel headed down the stairs and towards the extraction point. At the bottom of the stairs, Diesel stopped and slung Niko over his shoulder. Couldn't leave him behind, his brother Piko wouldn't be happy. As the ruins lurched again, Diesel quickly moved to catch up with the rest of the group.
Bemis and the lads withdraw leaving undead corpses everywhere |
Burdened down with five treasure items and Niko's unconscious body (dwarves are not lightweight), the trip down the chains was a harrowing experience. Combined with constantly looking up to avoid falling rocks and other debris, its a wonder no one fell. Fortune was with the warband as everyone made it down without incident. Niko actually gained consciousness halfway down. The squeal he made when he opened eyes and found himself dangling upside down was so funny that his brother Piko almost fell from laughing too hard.
Bemis and the lads |
Epilogue
To say Bemis had a good outing would be an understatement - he had an excellent outing. Bemis and the lads tally for the day was 3 skeletons, 6 death cultists, 2 wraith knights, and 1 Lich Lord. The loot haul consisted of 5 treasures: 950 gold coins, 3 scrolls, 2 grimoires (Summon Demon x 2). Bemis already had Summon Demon so both grimoires were sold for 250 gc each giving a total of 1450 gc. Of this total, Nigel received 203 gc for his services (seems cheap considering). As for experience, Nigel gained 60 points while Bemis garnered 855 xp. For Bemis, this brings him to level 46.
How did the Lich Lord die to a single attack?
Nigel's basic fight number is +3; add +1 for duel wielding sword and dagger; +2 for magic sword; and +2 for having received the spell Strength to give him a +8 Fight. He had four other attackers in the melee, each contributing +2 fight = +8 fight. As he charged in, he utilized his Captain's trick - Furious Charge for +3 Fight (for one roll, declared before rolling). This totaled to a +19 Fight. Nigel rolled a 19. This gave him a total attack number of 38. This easily bested the Lich Lord's roll.
The 38 became 40 for damage due to Nigel wearing Gloves of Strength (+2 damage in melee).
The Lich Lord had armor 14 and 25 health plus the Elemental Shield which would absorb 2 damage. The 40 damage was reduced to 37 by the Elemental Shield, then to 23 by the Lich Lord's armor. The Lich Lord subtracted the 23 damage from his 25 health leaving him with 2 health. Nigel then utilized another Captain trick, Coup de Grace with causes +2 damage and can be triggered after damage calculation, putting the Lich Lord at 0 health. Victory to Nigel!
While this game ended the Thaw of the Lich Lord campaign, we still have one more campaign game to play in 2017. It will be a homebrew Christmas related scenario complete with real world presents; and hopefully cookies. Stay tuned until next time for the details.