Monday, November 30, 2015

Fall In 2015 - Encounter at St Joost - January 1945


This is the second Battleground WWII game:

Encounter at St Joost - January 1945

The scenario: The British 8th Hussars had the task of breaking out towards the River Roer. In their path, lay the village of St. Joost with an unfordable stream and one bridge across it. St. Joost was thought to be held by a unit of second-line Germans reservists. Looks like a cake walk. Can the Germans prevent the British from breaking out towards the Roer River?

Rules:  Battleground WWII

This was a slightly modified scenario from Squad Leader - Cold Crocodiles.  Another member of the HAWKs ran the same scenario earlier in the day using the same terrain and figures but showcasing the new Combat Patrol rule set.

The German defenders used hidden map set-up and movement to make things more interesting.

The British cautiously advance into the village.  A view of the British attack as they entered the village with the infantry supporting the Cromwell's advance. 
One squad with a Cromwell enters the village

A building is captured
Another view of the British advance; in the bottom right corner you can see the Vickers MMG set-up to cover the street crossing.

Another view of the British advance
This British artillery barrage scattered a bit too close to the British Cromwell and infantry behind the wall.  It had no effect on the German defenders.  In fact, the British artillery was not very effective at all during the game.  Even the smoke barrages hindered the British as much as the Germans.
Danger close - no kidding
The Pak-43 claims its only victim of the evening - a Cromwell IV.  The Pak-43 then received a barrage of small arms fire that kept it out of action for the remainder of the game until the Crocodile moved into the village square and finished it off with a burst of flame.
A Cromwell is brewed up
A supporting Churchill Crocodile finally enters the fray. 
A Churchill Crocodile lumbers into the village
The hidden map movement and set-up didn't slow things down too much.  But because they couldn't "see" anything, the British advanced very slowly and were not able to capture enough of the village to claim a victory.

As usual, I failed to take enough pictures throughout the course of the battle.

Fall In 2015 - The Assault on Villers La Bonne Eau


 The Assault on Villers La Bonne Eau


The scenario:  During the later stages of the Battle of the Bulge, the 137th Infantry was deployed near Villers-la-Bonne-Eau.  On the night of the 29 December 1944, Companies K and L forced their way into the village.  They radioed back that they had taken the village but needed bazooka ammunition.  They settled in and waited for the inevitable counterattack.  The following day, the Germans attacked.

Rules:  Battleground WWII

This scenario was the first of five games that would be played using the village terrain over the course of the weekend.

A top view of the village square.

A top down view
A few views of the village from various sides.

A view from the North side
A view from the West side
A view from the East side

A view down one alley showing American GIs slowly maneuvering forward to engage the Germans.
GIs advance.....slowly

A squad of German infantry dismounts and prepares to assault into a building containing American GIs.  The GIs laid out the welcome mat with grenades and BAR fire.  A misthrown German grenade landed on their own flamethrower operator, killed him, caused the fuel tank to explode which then took out two German riflemen.
Panzergrenadiers prepare to assault a building
Panthers in the square
After several bazooka shots failed to hit, Panthers claim control of the village square.  It was a good close fight but the Germans failed to capture enough buildings to control the village.